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Munch Mate

Decision-Making App for Food Choices

UI/UX

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ROLE

UI/UX designer

and branding

DURATION

12 Weeks

TIME FRAME

Jan 2023 -

March 2023

Eating Indecisiveness Dilemma

OVERVIEW

In a world filled with endless dining options, many individuals find themselves overwhelmed and paralyzed by the daunting task of deciding what to eat. The struggle of choosing a restaurant, dish, or even a type of cuisine can lead to stress and wasted time. This common problem has inspired the development of the "Munch Mate" app, a solution designed to alleviate eating indecisiveness.

Design Process

Week 1-4

User Interview,

Second Hand Research,

Affinity Map,

User Journey,

Competitive Analysis

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01

Empathize

02

Define

03

Ideate

04

Prototype

05

Iteration/
Test

Week 4-5

User Personas,

Identify Pain Points,

Findings,

Opportunities

Week 6-8

Work Flow Analysis,

User Flow

Analysis,

Week 9-10

Wireframe,

High Fidelity 

Week 11-12

Usability Test,

Iteration

Iteration alternating

between

4-5

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PROCESS 1- EMPATHIZE

01. EMPATHIZE

Research Goal

The research goal for eating indecisiveness would be to understand the processes and underlying factors that contribute to considerable efforts spent on decision-making regarding food and to investigate strategies to help individuals overcome this challenge. 

 

The aim of the research would be to reduce time spent on making satisfying decisions regarding what or where to eat. This may involve exploring psychological, social, and situational factors, and environmental influences on eating behavior, as well as individual differences in factors such as personality, motivation, and eating preferences.

Methodology

Contextual interviews

 

were conducted during hunger before the user’s mealtime to gather detailed information about decision-making processes of subjects in their natural environment. Contextual interviews can provide rich insights into users’ behaviors, attitudes, and motivations.

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Second-hand Research

 

was conducted providing a foundation of knowledge and overviewing existing knowledge on the topic, key theories, trends and data. This can help identify gaps in current knowledge and develop more focused research questions.

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Relevant Studies

Second Hand Research

The article "Uncovering the Hidden Causes of Indecision" by Dr. Jeffrey Bernstein notes indecision is often a symptom of anxiety, fear of failure, or a lack of self-trust. He also suggests that people’s inability to make decisions are due to plentiful options which cause heightened uncertainty. Socially, people may appear indecisive to please each other to avoid hurting other people’s feelings. He emphasizes the importance of taking small, incremental steps toward making decisions.

Decision fatigue is a psychological phenomenon where the quality of decisions decreases after a long period of decision making. The study explains that decision fatigue can occur when an individual is required to make multiple decisions throughout the day. As the number of decisions increases, the individual's ability to make good decisions decreases, leading to poorer decision-making outcomes. Study suggests that decision fatigue can be reduced by taking breaks, simplifying decisions, and prioritizing important decisions.

The Jam Study conducted by Lyengar and Lepper (2000) examined the effects of offering consumers a limited or extensive selection of jams for purchase on their decision-making satisfaction. The study found that while the extensive selection attracted more attention and led to increased foot traffic, it resulted in fewer sales and lower satisfaction among consumers. In contrast, the limited selection resulted in more purchases and higher satisfaction. The study concluded that too many options can lead to decision paralysis and reduce consumer satisfaction, while a limited selection can improve decision-making and satisfaction.

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Day 1

6 Varieties

Day 2

24 Varieties

30% Sales

3% Sales

Interview Outcome

Interview Subjects

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Bess, 31

Has a boyfriend. Works as a health and beauty influencer. 

Takeout

Eat Out

Cooks

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Jia Dong, 22

Currently obtaining her Master’s Degree in business analytics.

Takeout

Eat Out

Cooks

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Mark, 47

Working as a high school principal, married, father of two

Takeout

Eat Out

Cooks

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Jason, 28

Working as a sales manager, just married 

Takeout

Eat Out

Cooks

Interview Findings

Affinity Board

Group

Decision

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Don't enjoy making decisions as a group

Don't enjoy going back and forth in  group decision

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Worried friends would pick something user doesn't like

Overwhelming number of options

User don't know what they want but knows what they don't want

Too much time spent

on deciding

Individual

Takeout

Decision fatigue - Too many choices

Giving up variety for safe choices

Decision Reversals- second guessing and re-evaluating

Time restraints-  hungry 

Safe choices at the cost of lacking variety

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Anxious- second guessing choice

Pros of

Existing Solutions

Cravings help make decisions easily

Yelp and Google Maps have comprehensive information

Let friends decide prevents hurt feelings and takes the burden off yourself

Providing a few options  help friends narrow down decision quicker

Going with the usuals allows safe, fast and stress free decisions

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Bookmarks uses pre-made decisions to speed up decisions

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Cons of

Existing Solution

Occasionally no cravings to go off from

Time consuming, overloaded with too many options and info

If friend chooses, user might end up eating un-prefered option or in a opinion difference

Difficult to provide narrowed down options to self

Going with the usuals may result to repetitive meals or lack of variety

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Lack of quality, quantity or bookmarks for specific category

User Journey Map

Needs Activation

Process

Interactions

Post-Dining Experience

Journey Steps

Actions

Discovery

Decision Making

Dining Experience

"After Taste"

User actions (what do they look for)

Needs & Pains

What does the user want to achieve or avoid?

Touchpoint

What does the user interact with ?

User Feeling

Curious, excited

🤔

​😝

​🤯

​🤤

​😤

brain overwhelmed,

intrigued,  frustrated

🥰

​😕

​🤢

​🤬

​😕

satisfied, "ehh", disgusted

Angry, "ehh", happy

​😄

Opportunity

Improve or introduce

Target precise recommendations for narrow down list

Shorten back and forth interactions socially

Shorten time browsing

Stimulate social behavior and learn user preferences/ data

Features to satisfy needs for sharing or venting

Persona

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Which personas will  interact with this step?

discovery

decision making

dining experience

after taste

Initiate or accept:

Phone call, in person or messaging app

Browsing:

Apps (google, yelp, ins)

Recommendations:

from friends (phone)

Group member preferences:

Phone, messaging

Narrows Down:

App (Yelp, google, ins)

Online reviews:

(yelp, google maps etc.)

Consult Friends:

Messaging app or call

Back and forth:

Messaging app, phone conversation

Transit:

App (uber, lyft) Delivery (uber eats, grubhub, doordash)

Eating Utensils:

(fork, spoon, chopsticks)

Screen (Netflix, Youtube)

Face to face

possible face to face interactions

Message, call, face to face

App:

(google review, yelp review, Ubereats review etc.) 

Verbal, messaging or Social media (instagram, snapchat, facebook)

discovery

decision making

dining experience

After Taste

Need to suit user budget and preferences

Happy and satisfaction for everyone in group

Avoid feeling overwhelmed by too many options

Enough preferable options to choose from

User wants to satisfy everyone in group

Wants to feel confident that option will meet expectations

Avoid feeling rushed or pressure

Location close to activity or home

Wants to have a pleasant fulfilling dining experience

Wants food and service to meet expectations

Avoid unpleasant surprises or dissapointments

Needs to feel comfortable while eating

Leave restaurant/

clean takeout

Need to share the joy or unpleasantness by pictures or words 

Plan future dining experiences

Receives/initiates invitation to eat out

User looks at what cuisine they are in the mood for online

Considers dietary restrictions

Considers preferences: location, availability, environment 

Narrows down list of restaurant options

Read online reviews/ menus for the remaining options

Consults with friend(s) to make a final decision

Back and forth discussion

Until decision is reached

User arrives or food arrives

Consume food and beverages 

Enjoys company,  alone time, or screen time

(possible interactions with server staff)

User shares experience with friends or family

User writes review on restaurant

Will or will not visit again

Journey Steps

Discovery

Decision Making

Dining Experience

"After Taste"

Competitive Analysis

Yelp

Purpose/ Focus

Focuses on providing user-generated reviews and ratings for various restaurants

Recommendations

Integration/ Ecosystem

Offers detailed user-generated content but may not provide as personalized food recommendations

Has partnerships with some restaurant reservation and food delivery services

Google Maps

Provides a broader range of services, including navigation and location-based information

Provides basic restaurant information but lacks personalized food recommendations

Part of the Google ecosystem, which includes various services like Google Search,  Assistant, and Google Pay

Tiny Decisions

Random decision-making app that doesn't specialize in food choices

Tiny Decisions offers random decisions and doesn't provide food recommendations

Operates as a standalone decision-making app without extensive ecosystem integration

PROCESS 2- DEFINE

02. DEFINE

User Personas

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Sarah, 29

Marketing Associate

Role: Employee, friend

Living in the city

Takeout

Eat Out

Patience

Story

Sarah just moved to the city for her new marketing associate job. She is a social butterfly, excited to make new friends and trying new things. She is sensitive, headstrong, a little impatient and dislikes arguments. Expert in utilizing her smartphone, from everything from finding new local spots to paying her bills online. Now that she has a job, she finds her time online lessened. Sarah values convenience and efficiency, as she has a busy work schedule and wants to make the most of her free time by enriching her social life. 

Challenges

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Decision Fatique

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Always busy

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Conflict in Group Decisions

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Back and forth

between options

Goals

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Make new friends

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Adapt to new work quickly

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Make sure everyone is happy

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Good work life balance

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Jacob, 42

Civil Engineer

Role: Father, employee

Living in the city

Takeout

Eat Out

Patience

Story

Jacob is a dedicated employee, a loving husband, and a devoted father. He is patient and articulate, though he can sometimes focus too much on details. He appeals to trying new things but never does because of his busy schedule trying to balance work and kids which keeps him on his toes most of the time. Jacob is happily married and likes to give his wife surprises. Jacob would like to dedicate new experiences to his family, but occasionally grabs work lunches around the area with colleagues. His daughter is hitting puberty and he is stressed about keeping up with her. He treasures his alone time but secretly wishes he has more time to hang out with his buddies.

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Memoji

Challenges

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Packed schedule

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Educating his kids

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Work stress- hair loss

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Balancing work and family

Goals

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More buddy time

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Try new experiences with family

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Make sure family is happy

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Stay afloat at work and peace at home

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Lee, 19

Art College Student

Role: Student, friend

Living in the city

Takeout

Eat Out

Patience

Story

Lee is a 19-year-old art college student with a passion for creativity and self-expression. She is a free spirit who enjoys trying new things with friends and exploring different cultures. Her personality is a little introverted but her curiosity helps her form deep relationships easily. Lee is talkative after you get to know her. She is a talented blooming artist who is always looking for ways to improve her skills and expand her knowledge. She spends a lot of time in the studio working on her art projects and is known for her attention to detail and her ability to bring her ideas to life. She would like to explore what college has to offer and join more clubs and social gatherings. Lee's goal in life is to become a successful artist and use her skills to make a positive impact on the world.

Goals

Occasionally homesick 

Minor social anxiety

Fear of missing out

Above average grades

Explore cultures

Have the full college experience

Make incredible art

Make new friends

Challenges

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Memoji

Key Research Findings/
Pain Point

The pain point that presented itself is choice overload. Which leads to the focal point of the “choosing experience”.

 

The main problem users face when deciding what to eat is having too many options to choose from, small decisions to make, and information to intake, which can lead to decision paralysis, anxiety, and frustration. As a result, the focus of a UX project aimed at improving the user experience of deciding what to eat should be on making the process of choosing food more efficient, enjoyable, and less overwhelming.

"The Choosing Experience"

Helping you out of choice overload

Opportunities

-   Easier to choose what you do know or don't want. The solution do the brainwork

-   Selective Options to combat choice overload

-   Simplify steps to satiate the need of saving time

-   Minimize conflict or awkwardness in a group decision setting

Goals

-   Establish Usability: easy to navigate, allow users to quickly find information

-   Personalization: recommendations based on user data and past behaviors

-   Simplify Steps: Shorten the steps needed to make a decision

-   Social Integration: Able to be used by a group and shared

PROCESS 3- IDEATE

03. IDEATE

Workflow Analysis

Before

Hungry

Friend Invitation

Initiate Group Event

Trigger

Exploration

Browse on App

Location 

Rating

Check Bookmarks

Search

Unsatisfactory

Budget Check

Reviews Check

Photos Check

Search restaurant

based on location

Narrow down to cuisine

Narrow down selection

based on photos

Selected Restaurant

Propose to group

back &

forth

discussion

Set time based on availability

Decide what to order

Group Outing

Reminder day before

Arrive at restaurant

Wait for food/ order

Consume

Good experience

share, plan

bad experience

share, vent

Opportunity

Shorten search steps

Opportunity

Speed up conversation

After

Onboarding

Hungry

Friend Invitation

Initiate Group Event

Trigger

"Random" feature

Create Group Event

Single decision

Fill preferences

Recommend/match

Solution found

produce information

Not found

aided discussion

vote

Enjoy

produce information

Solution found

leave feedback

User Flow Analysis

Self Decision

Group Decision

Chatable Group

Ideation Inspiration

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20 Questions

The 20 Questions toy by Radicas works by using an internal database of questions and answers that it uses to guess the object that the player is thinking of.

The player thinks of an object and answers a series of yes or no questions posed by the toy, which helps the toy narrow down the possibilities until it can make an educated guess about the object the player is thinking of. Are we like that with food? Perhaps theres is something we want to enjoy, but just don't know it yet. 

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Netflix Browsing

We all had the experience of being so picky about what to watch on Netflix that our food gets cold or nearly finished before we found something we like. Sometimes it happens when friends are around, and we just can't get into agreement. Sometimes a friend in the group might be dissatisfied, but went with the crowd just to get the decision over with. How can we make quick, happy decisions so we can spend more time enjoying and less time with a timer above our heads? 

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New User Login

Onboarding

Start Page

Dice

Group Decision

Wireframes

Onboarding session intakes quick and necessary information like allergies and, preferences and dislikes

The syncing of personal preferences and information on past experiences will help the app generate a more accurate response and avoid repetitive places

Three basic modes of selection for different situations. Simple questions along with previous synced and collected data is used to generate a batch of accurate response. Narrowed down selection will save time for the user.

Dice feature enables quicker responses. Generated from past bookmarks, friend recommendation and data collected from the user. All the user need

to do it choose 'next'

or 'yes'

Group decision has the feature of group chat in which a 'dealer' (the app) guides the group decision process to avoid awkward situations and conflict. Instead, effective communication is established. Preferences are filled in the beginning and common bookmarks are also presented as options.

Style Guide

Typography

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Color

Warm colors like red hues stimulate appetite

Logo

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Slogan

High Fidelity Prototype

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Onboarding

Users are able to pre-select their preferences to save time in the future decision process. 

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Dice Feature

Based on research, many users pointed out that it was time consuming to decide what to eat and it was easier for them to eliminate options than to generate options themselves. The Dice feature is the quickest way that can generate a decision. Responses are generated by user's likes, bookmarks, food friends have eaten and data collected on user's preferences and habits.

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Group Function

Group function enables data to be analyzed in a group setting. Preferences will be filled to give more accurate results. Results can also be voted on to minimize time spent brainstorming restaurants. Suggestion will be based on preferences and personal data, saved bookmarks, allergies and more.

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Thank you for staying until the end!

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